Quote:
Originally Posted by asherkin
Your PbSetBool would have been throwing an error (because usermessages can't be modified from a usermessage hook) and aborting the call, which would cause later usermessage creation to become unbalanced, which caused the "crash" (it wasn't a crash in the normal sense, the server threw a fatal error).
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I didn't get it. Is changing the client's team changing the UserMessenge? If so, why when returning Continue cause the Error but returning Handled doesn't?