Quote:
Originally Posted by BulgarPL
How to fix this?
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On "mute.sp" inside the multi1v1 folter, change this:
Code:
TE_WriteNum("m_iWeaponID", TE_ReadNum("m_iWeaponID"));
To this:
Code:
TE_WriteNum("m_weapon", TE_ReadNum("m_weapon"));
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