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dailar
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Join Date: Mar 2017
Old 06-26-2017 , 12:43   Re: [HELP] Fix Bug! Please..... ZM Giant
Reply With Quote #5

Quote:
Originally Posted by Craxor View Post
why 'g_MyCamera[id]' is the first argument? set_pev have as first argument 'entity' (or Id as you want to understand ).

Checked your Create Camera function:
Code:
public Create_Camera(id) {     if(pev_valid(g_MyCamera[id]))         return         static Float:vAngle[3], Float:Angles[3]         pev(id, pev_origin, g_CameraOrigin[id])     pev(id, pev_v_angle, vAngle)     pev(id, pev_angles, Angles)     static Ent; Ent = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"))     if(!pev_valid(Ent)) return     set_pev(Ent, pev_classname, CAMERA_CLASSNAME)     set_pev(Ent, pev_solid, 0)     set_pev(Ent, pev_movetype, MOVETYPE_NOCLIP)     set_pev(Ent, pev_owner, id)         engfunc(EngFunc_SetModel, Ent, CAMERA_MODEL)     static Float:Mins[3], Float:Maxs[3]         Mins[0] = -1.0     Mins[1] = -1.0     Mins[2] = -1.0     Maxs[0] = 1.0     Maxs[1] = 1.0     Maxs[2] = 1.0     entity_set_size(Ent, Mins, Maxs)     set_pev(Ent, pev_origin, g_CameraOrigin[id])     set_pev(Ent, pev_v_angle, vAngle)     set_pev(Ent, pev_angles, Angles)     fm_set_rendering(Ent, kRenderFxGlowShell, 0, 0, 0, kRenderTransAlpha, 0)    g_MyCamera[id] = Ent; }

You do not use enough well g_MyCamera array, what is the purpose of him, please explain.
its dias stuff
idk why he use it

its like 3d cam
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