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Teleport by using traceray
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Despirator
Senior Member
Join Date: Jun 2011
Location: Kazakhstan ->Shymkent
05-26-2017 , 23:52 Re: Teleport by using traceray
#
6
Quote:
if(TR_DidHit())
Remove it
Also TraceHull is point to point ray not angles
https://sm.alliedmods.net/new-api/sd...e/TR_TraceHull
Quote:
TR_TraceHull(vecPos, vecEndPos, mins, maxs, MASK_SOLID);
--.A---------.B
ray
Last edited by Despirator; 05-26-2017 at
23:55
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