Alright, seems like CS:GO is using an outdated (?) version of lag compensation. I just checked out an old(er) version and it doesnt contain the "BacktrackPlayer" function, merely a (custom?) version of "
BacktrackEntity" which is defined as the following in CS:GO. It seems to be the same situation for the latest binaries as i was unable to find it there either.
PHP Code:
BacktrackEntity(CBaseEntity *,float,CUtlFixedLinkedList<LagRecord> *,LagRecord*,LagRecord*,bool)
needless to say, i guess im better of calling StartLagCompensation. But now that i see it, it looks like StartLagCompensation differs from the one in SE2013 as well
PHP Code:
CLagCompensationManager::StartLagCompensation(CBasePlayer *,LagCompensationType,Vector const&,QAngle const&,float)
Now i need to find out what i need to pass to that :puke: Im heading out for now. If somebody has experience with this stuff and is interested to help i'd appreciate that a lot.