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[CS:GO] Calling source's internal Lag-Compensation functions?
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Kinsi
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Join Date: Apr 2013
05-17-2017 , 21:18 Re: [CS:GO] Calling source's internal Lag-Compensation functions?
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Need to revert (some) players back in time by N ticks to do some calculations for a gamemode im working on (raytraces).
Cant give any infos on the gamemode atm as i am trying to keep it secret until its done, but it will be pretty huge (Hopefully at least).
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