Maybe there is an more effektiv way, but I would spontanly solve it like:
Loop all players by teams -> check players primary weapon slot for awp -> count numbers
edit:
something like
PHP Code:
int AWPct;
int AWPt;
for (int i = 1; i <= MaxClients; i++)
{
char weaponname[32];
int weaponindex = GetPlayerWeaponSlot(client, CS_SLOT_PRIMARY);
if (weaponindex != -1)
{
GetEntityClassname(index, weaponname, sizeof(weaponname));
if(StrContains(weaponname, "awp"))
{
if (GetClientTeam(i) == CS_TEAM_CT)
{
AWPct++;
}
else
{
AWPt++;
}
}
}
}
not tested
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