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Bulletford
Junior Member
Join Date: Apr 2015
Old 03-19-2017 , 13:19   Re: Hud text is now supported in csgo!
Reply With Quote #4

Anybody interested in testing can use this code:

Anything past .7 on the X axis seems to be cut off

Code:
#include <sourcemod>
#include <sdktools>

public void OnPluginStart()
{
    RegConsoleCmd("sm_hudmessage", testmessage);
}

public Action testmessage(int client, int args)
{
	char arg1[64];
	char arg2[64];
	GetCmdArg(1, arg1, sizeof(arg1));
	GetCmdArg(2, arg2, sizeof(arg2));
	int ent = CreateEntityByName("game_text");
	DispatchKeyValue(ent, "channel", "1");
	DispatchKeyValue(ent, "color", "255 255 255");
	DispatchKeyValue(ent, "color2", "0 0 0");
	DispatchKeyValue(ent, "effect", "0");
	DispatchKeyValue(ent, "fadein", "1.5");
	DispatchKeyValue(ent, "fadeout", "0.5");
	DispatchKeyValue(ent, "fxtime", "0.25"); 		
	DispatchKeyValue(ent, "holdtime", "5.0");
	DispatchKeyValue(ent, "message", "this is a test message\nThis is a new line test");
	DispatchKeyValue(ent, "spawnflags", "0"); 	
	DispatchKeyValue(ent, "x", arg1);
	DispatchKeyValue(ent, "y", arg2); 		
	DispatchSpawn(ent);
	SetVariantString("!activator");
	AcceptEntityInput(ent,"display",client);
	return Plugin_Handled;
}
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