Quote:
Originally Posted by nosoop
Create a globally-scoped player-indexed array to store the options chosen by each client (use GetItem() to get the menu info), then just pull the data from the array when you need it.
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Ah, thought so. This was what I was looking for, I thought there might be a more elegant solution to this. How would I go about storing this data so that when the map changes/server crashes, the data is retained?