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Rotate an entity, then update the hullsize based on its new angle.
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PRoSToTeM@
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Join Date: Jan 2010
Location: Russia, Ivanovo
01-28-2017 , 15:04 Re: Rotate an entity, then update the hullsize based on its new angle.
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Quote:
Originally Posted by
Anggara_nothing
Interesting. Anyway you dont have to patch the .mdl, only need to recompile .qc file with additional
$flags parameter
.
Re-compiling (decompile and compile) slightly distorts model, better to patch.
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