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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 01-28-2017 , 08:03   Re: [L4D2] Bile the World
Reply With Quote #107

Go into l4d2adresses.txt

Code:
            /*
             * CTerrorPlayer::Fling(Vector  const&,PlayerAnimEvent_t,CBaseCombatCharacter *,float)
             *
             *    Vector: how target is supposed to fly, Animevent is "76" for chargerbounce, CBasePlayer is attacker, float is Incap Animation time
             *
             *    Find via CCharge::HandleCustomCollision (strings) -> ThrowImpactedSurvivor (strings, structure) -> Fling (feel it out)
             *
             */
            "CTerrorPlayer_Fling"
            {
                "library"    "server"
                "linux"    "@_ZN13CTerrorPlayer5FlingERK6Vector17PlayerAnimEvent_tP20CBaseCombatCharacterf"
                "windows" "\x53\x8B\xDC\x83\xEC\x2A\x83\xE4\x2A\x83\xC4\x2A\x55\x8B\x6B\x2A\x89\x6C\x2A\x2A\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\xA1\xD8\x2A\x2A\x2A\x33\xC5\x89\x45\x2A\x8B\x43\x2A\x56\x8B\x73\x2A\x57\x6A\x2A\x8B\xF9\x89\x45"
                /* 53 8B DC 83 EC ? 83 E4 ? 83 C4 ? 55 8B 6B ? 89 6C ? ? 8B EC 81 ? ? ? ? ? A1 D8 ? ? ? 33 C5 89 45 ? 8B 43 ? 56 8B 73 ? 57 6A ? 8B F9 89 45 */
            }
this should be the new signature, a byte changed

EDIT: I've also updated the OP

Last edited by AtomicStryker; 01-28-2017 at 08:06.
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