Grenade Trajectory Prediction
Features- Supported throws: IN_ATTACK, IN_ATTACK2, IN_ATTACK + IN_ATTACK2
- Supports hegrenade/flashbang/smokegrenade/incgrenade/molotov/tagrenade/decoy with different coloured trajectory
- The displayed trajectory ends at where your grenade will detonate
- Only the thrower can see the trajectory (OF COURSE )
- Enable/Disable plugin for admins only. You can change the flags by overriding the command "gtrajectory_admin_flags"
Note: Sorry for not supporting the other 2 throws(order of mouse button release) because it really depends on the timing and prediction is not accurate at all.
Console Variables
Code:
sm_gtrajectory 1 // Enable/disable plugin
sm_gtrajectory_size 0.5 // Trajectory beam size, Min: 0.1 Max: 10.0
sm_gtrajectory_timestep 0.05 // Smaller value = more accurate, Min: 0.001 Max: 0.5
//Below CVar is for v1.1.1 & above only (those who use grenade delay plugin)
sm_gtrajectory_delay 0
//For v2.0, prediction is very accurate but you can adjust these CVars (not more than 0.05) if you think it's off :)
sm_gtrajectory_throw 0.9 //IN_ATTACK, L-mouse
sm_gtrajectory_lob 0.6 //IN_ATTACK + IN_ATTACK2, L+R mouse
sm_gtrajectory_roll 0.27 //IN_ATTACK2, R mouse
sm_gtrajectory_admin 0 // Set to 1 to allow plugin for admins only
Changelog
Quote:
19th Jan 2017 (v2.02)
* Added CVar to enable/disable plugin for admins only (generic admin flag)
19th Jan 2017 (v2.0)
* Added support for additional throw types: IN_ATTACK, IN_ATTACK2 and IN_ATTACK + IN_ATTACK2
* Added Cvars to adjust prediction incase of inaccuracy
* Added tagrenade
16th Jan 2017 (v1.1.1)
* Added Cvar for iteration
* Added separate version for those who use grenade delay plugins
15th Jan 2017 (v1.1)
* Fixed bug where grenade did not bounce correctly
* Fixed elasticity issue (too little bounce for some surface)
* Removed loop CVar for stability.
* Added CVar to change the trail size
14th Jan 2017 (v1.0)
* Initial release.
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Lastly, if you found any bugs please post a reply thanks!