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Rotate an entity, then update the hullsize based on its new angle.
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gabuch2
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Join Date: Mar 2011
Location: Chile
01-10-2017 , 07:54 Re: Rotate an entity, then update the hullsize based on its new angle.
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Apparently this is not possible due limitations on the engine, I decided to update the hullsize manually based on the angles, but it can either point north, south, east or west. Thanks for reading anyway.
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