Quote:
Originally Posted by Alice.bnd
TF2_RemoveAllWeapons(client) do not kill engineer's buildings... Why?
|
Because it
Removes All Weapons, not
Kill Engineer Buildings.
PHP Code:
stock DestroyBuildings(iEngie) // Works for Spy sappers too
{
new iEnt = MaxClients + 1;
while ((iEnt = FindEntityByClassname(iEnt, "obj_*")) != -1)
{
if (GetEntPropEnt(iEnt, Prop_Send, "m_hBuilder") == iEngie)
{
AcceptEntityInput(iEnt, "Kill");
}
}
}
__________________