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[CS:GO] Player Trails TE_SetupBeamFollow
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Maxximou5
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Join Date: Feb 2013
12-21-2016 , 03:22 Re: [CS:GO] Player Trails TE_SetupBeamFollow
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That's because it's currently not possible to do anything other than this with TE_SetupBeamFollow.
I've done by far way to many different methods, and the one there is the best I could manage given the circumstances.
The issue is that changing any of values can cause different side effects; as such, the method I used worked best for changed cvars.
I would surely love for someone to give input or provide a better method, but as far as I am aware, you can not control temporary entities (TE). So killing them and starting them again isn't a viable option; thus, this whole issue I am having. If anyone wants to make a fool of me and provide an example method of killing temp ents and starting them again with a player in motion, I'd sure have a good laugh at myself for it.
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