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Wan186
Junior Member
Join Date: Jul 2016
Old 12-09-2016 , 19:58   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition
Reply With Quote #188

Hey Franc1sco.

I'm talking for all the CSGO ZE mappers and server admins.

We got a problem: the 150 MB limit requested for using the FastDownload feature. As CSGO have so few materials and models, mappers and porters are reaching the limit just too easily.
That makes players downloading twice the map (bzip with FastDownload, then BSP with regular download), and leads to bandwith bottlenecks and players getting disconnected.

We can't request players to change their maxdownloadfilesizemb var... It's dumb, but it's a fact. This is where you can do something...

1) We can reduce map size, if all the musics was played by the server like a radio. Old maps will still use the regular way, but for new ones, we can think about using a convar command to launch them. So we can provide the musics outside the bsp. As MP3 files are no more compressed when the BSP is bzipped, we can reduce the BSP filsize by an average 50 MB, and the bzip by near half of the filesize.

2) That could be neat that the ZR plugin delivers materials/models (and maybe musics if the first point isn't possible or considered good) through separated bzip packages. One for materials, one for models... I know there's C++ libraries to manipulate BSP files, to make this process near automated for server owners. So this part is pretty like "easy". The major problem is: can you make the plugin delivers bzip packages depending on the map that will be loaded?

I know this may be an hard work. But this can lead ZE to finally get a very high visual quality. With scripts that Luffaren is making for mappers, this can lead ZE to another level.

Last edited by Wan186; 12-09-2016 at 20:03.
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