i have fixed it, so entitys wone be removed on maps other than Bhop or KZ
just find and delet this code
Code:
{
register_forward(FM_Spawn, "fw_Spawn", 0)
set_pev(0, pev_speed, 8192.0)
new const g_iRemoveEntities[][] = {
"func_bomb_target", "info_bomb_target",
"hostage_entity", "monster_scientist",
"func_hostage_rescue", "info_hostage_rescue",
"info_vip_start", "func_vip_safetyzone",
"func_escapezone","armoury_entity",
"game_player_equip", "player_weaponstrip",
"info_deathmatch_start"
}
g_tRemoveEntities = TrieCreate()
for(new i = 0; i < sizeof(g_iRemoveEntities); i++)
{
TrieSetCell(g_tRemoveEntities, g_iRemoveEntities[i], i)
}