Quote:
Originally Posted by Flanger
Yes it does. There are two CVARs in deathmatch.ini that govern how ammo will be replenished on kill:
dm_replenish_clip - this will instantly refill your clip ammo, so you won't have to reload the gun on kill.
dm_replenish_reserve - this refills total ammo reserve.
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Thanks for filling him in.
Quote:
Originally Posted by Flanger
P.S. At last I was able to make this on-demand. Now I have the plugin unloaded by default, and load via start script when needed. No more funky stuff with damage after map change any more
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The issue with headshot only mode with knife enabled was remedied by doing a late load?
I found out the issue of why that was happening with dm_enabled 0, it will be fixed for future versions.
Thank you for bringing it to my attention.