On TF2, I've noticed that all triggers are CBaseEntity, but they all have a certain set of datamap properties (m_hTouchingEntities, m_hFilter, m_iFilterName). It's possible you could use a
datamap lookup to filter triggers (using Prop_Data).
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Bread EOTL GunMettle Invasion Jungle Inferno 64-bit will break everything. Don't even ask.
All plugins: Randomizer/GiveWeapon, ModelManager, etc.
Post in plugin threads with questions.
Steam is for playing games.
You
will be fed to javalia otherwise.
Psyduck likes replays.