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naylot
Junior Member
Join Date: Oct 2016
Old 11-08-2016 , 12:42   How to ignore roundtime?
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Hi there! =)
Im having a bhop server cs:go and i want to use a timelimit instead of roundtime.
I have rtv, nominations and mapchooser
and when i trying to extend map he adds +10 to timelimit but round time dont give me update this value
because he works from roundtime not timelimit.


Code:
bot_autodifficulty_threshold_high					0.0	// Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low					-2.0	// Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter											off
bot_defer_to_human_goals							0
bot_defer_to_human_items							1
bot_difficulty										1
bot_quota											0
bot_quota_mode										normal
cash_player_bomb_defused							200
cash_player_bomb_planted							200
cash_player_damage_hostage							-30
cash_player_interact_with_hostage					300
cash_player_killed_enemy_default					200
cash_player_killed_enemy_factor						0.5
cash_player_killed_hostage							-1000
cash_player_killed_teammate							-300
cash_player_rescued_hostage							1000
cash_team_elimination_bomb_map						2700
cash_team_elimination_hostage_map_t					2000
cash_team_elimination_hostage_map_ct				2300
cash_team_hostage_alive								0
cash_team_hostage_interaction						500
cash_team_loser_bonus								2400
cash_team_loser_bonus_consecutive_rounds			0
cash_team_planted_bomb_but_defused					200
cash_team_rescued_hostage							0
cash_team_terrorist_win_bomb						2700
cash_team_win_by_defusing_bomb						2700
cash_team_win_by_hostage_rescue						3000
cash_team_win_by_time_running_out_hostage			2000
cash_team_win_by_time_running_out_bomb				2700
ff_damage_reduction_bullets							0
ff_damage_reduction_grenade							0
ff_damage_reduction_grenade_self					0
ff_damage_reduction_other							0
mp_afterroundmoney									0
mp_buytime											0
mp_buy_anywhere										0
mp_buy_during_immunity								0
mp_death_drop_defuser								0	
mp_death_drop_grenade								2			// 0=none, 1=best, 2=current or best
mp_death_drop_gun									2			// 0=none, 1=best, 2=current or best
mp_defuser_allocation								2			// 0=none, 1=random, 2=everyone
mp_force_pick_time									15
mp_forcecamera										0			// Set to 1 for team only spectating.
mp_free_armor										1			
mp_freezetime										0
mp_friendlyfire										0
mp_win_panel_display_time							3
mp_ggprogressive_round_restart_delay				15
mp_ggtr_bomb_defuse_bonus							1
mp_ggtr_bomb_detonation_bonus						1
mp_ggtr_bomb_pts_for_flash							4
mp_ggtr_bomb_pts_for_he								3
mp_ggtr_bomb_pts_for_molotov						5
mp_ggtr_bomb_pts_for_upgrade						2
mp_ggtr_bomb_respawn_delay							0
mp_ggtr_end_round_kill_bonus						1
mp_ggtr_halftime_delay								0
mp_ggtr_last_weapon_kill_ends_half					0
mp_respawn_immunitytime								0
mp_halftime											0
mp_match_can_clinch									1			// 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney											1
mp_maxrounds										1
mp_molotovusedelay									0
mp_playercashawards									1
mp_roundtime										40
mp_roundtime_hostage								40
mp_roundtime_defuse									40			// Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates									0
mp_startmoney										1
mp_autokick											0
mp_teamcashawards									1
mp_autoteambalance									0
mp_timelimit										40
mp_warmuptime 										3	
mp_weapons_allow_zeus								1
mp_weapons_allow_typecount							2
spec_freeze_panel_extended_time						0
spec_freeze_time									0
sv_allow_votes										0		// Voting allowed in this mode
sv_talk_enemy_living								1
sv_talk_enemy_dead									1	
sv_full_alltalk										1	
sv_arms_race_vote_to_restart_disallowed_after		0
sv_vote_to_changelevel_before_match_point			0		
sv_deadtalk											1
sv_ignoregrenaderadio								0
tv_delay											15
mp_warmup_pausetimer								0
mp_halftime_pausetimer								0
mp_randomspawn										0
mp_randomspawn_los									0
sv_infinite_ammo									2
ammo_grenade_limit_flashbang						1
ammo_grenade_limit_total							5
//
//
mp_weapons_allow_map_placed							1
mp_weapons_glow_on_ground							0
mp_display_kill_assists								0
mp_respawn_on_death_t								1
mp_respawn_on_death_ct								1
mp_ct_default_melee									"weapon_knife"
mp_ct_default_secondary								"weapon_usp_silencer"
mp_ct_default_primary								""
mp_t_default_melee									"weapon_knife"
mp_t_default_secondary								"weapon_usp_silencer"
mp_t_default_primary								""
mp_default_team_winner_no_objective					2		// 2 == CTs, 3 == Ts

sv_occlude_players								1
occlusion_test_async								1

spec_replay_enable								1
mp_round_restart_delay								10  // need more time for replay
bhop_.cfg (Map-cfg with prefix support)
Code:
sv_enablebunnyhopping 1
sv_autobunnyhopping 1
sv_maxspeed 1500
sv_staminamax 0
sv_staminajumpcost 0
sv_staminalandcost 0
sv_staminarecoveryrate 0
sv_accelerate_use_weapon_speed 0
sv_maxvelocity 3500
mp_maxrounds 1
mp_roundtime 40
server.cfg
Code:
sv_hibernate_when_empty 0
sv_tags "bhop,surf,shop,store,ru,mgs"
sv_full_alltalk 1
host_name_store 1
host_info_show 1
host_players_show 2
IM NOT USING ANY OF TIMERS!!!
__________________
Im too bad in coding right now

Last edited by naylot; 11-08-2016 at 12:49.
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