Quote:
Originally Posted by Mitchell
This is what my plugin does, it hooks Trigger_Teleport's OnEndTouch and sets the velocity to zero. Tested it and works fine, not sure why you would want to set the movetype to none then back to walk?
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when teleport is called, it will not calculate the additive velocity if it is set to movetype none. by doing none teleport walk, the result velocity is zeroed out. no gamedata required.
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