Quote:
Originally Posted by SlayeRbe
Can this plugin be made for css also just the same???
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Wondering the same thing. I am not seeing much in this plugin that would appear to only run on CS:GO but not CS:S.
Quote:
Originally Posted by Spyrek
Is it possible to disable masks only ok GOTV demos or I have to fully disable it from use?
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Quote:
Originally Posted by mattman
Yeah I desperately need this feature or I have to disable the plugin.
When I watch demo recordings (to try & catch cheaters) I see masks blocking my view.
Also can you change it from !hats to !masks (they aren't hats).
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Is the demo issue fixed?
I want to suggest this option to fix the issue while also addressing the lag problem created as a result of hiding it from source TV.
Currently franug_hats.txt look like this:
Code:
"Hat name"
{
"model" "hat route"
"attachment" "attachment used from the model, for example facemask or forward. (facemask by default)"
"position" "hat position"
"angles" "hat angles"
"bonemerge" "Bonemerge hat to the playermodel. Enabled = 1. Disabled = 0 (default = 0)"
"flag" "admin flag required for use this model. Leave in blank for public access (public access by default)"
"hide" "Hide hat model in first person view. Enabled = 1. Disabled and less cpu usage = 0 (default = 1)"
}
But what if you added a new option like this:
Code:
"Hat name"
{
"model" "hat route"
"attachment" "attachment used from the model, for example facemask or forward. (facemask by default)"
"position" "hat position"
"angles" "hat angles"
"bonemerge" "Bonemerge hat to the playermodel. Enabled = 1. Disabled = 0 (default = 0)"
"flag" "admin flag required for use this model. Leave in blank for public access (public access by default)"
"hide" "Hide hat model in first person view. Enabled = 1. Disabled and less cpu usage = 0 (default = 1)"
"hidefromtv" "Hide hat model from automated demo recording. Enabled = 1. Disabled and less cpu usage = 0 (default = 0)"
}
This way users could select particular models they want hidden from TV bot.
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