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KasperH
Senior Member
Join Date: Apr 2016
Location: Hungary
Old 05-14-2016 , 12:03   Re: [L4D/L4D2] Anti-Rush System
Reply With Quote #27

Quote:
Originally Posted by cravenge View Post
Hmm, I just had a temporary idea. I will teleport all infected players just few distances away from the path blockers. What Versus server do you host? Normal 4vs4 or extended 4+vs4+?
Normal, ppl always ragequit if they see ready up, advertisement...etc, so we only have background/invisible plugins. Or test it if they rage or not, luckily they don't quit when they see the anti-rush, or little things like Cannounce

Btw i like the teleport idea, that was the second thing i was thinking.
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