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[L4D / L4D2] Anti-Rush System (Reloaded) | 1.82 [Final] : Jan. 30, 2019 |
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
05-02-2016 , 11:34 Re: [L4D/L4D2] Anti-Rush System
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FIXES:
Now the saferoom door HammerID of Death Toll finale corrected.
TO DO:
Take some code snippets from the Anti-Rush plugin.
Use fence models as path blocks for first maps for a complete anti-early round start.
Last edited by cravenge; 05-04-2016 at
03:53
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