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cravenge
Veteran Member
Join Date: Nov 2015
Location: Chocolate Factory
Old 05-02-2016 , 11:34   Re: [L4D/L4D2] Anti-Rush System
Reply With Quote #12

FIXES:
  • Now the saferoom door HammerID of Death Toll finale corrected.

TO DO:
  1. Take some code snippets from the Anti-Rush plugin.
  2. Use fence models as path blocks for first maps for a complete anti-early round start.

Last edited by cravenge; 05-04-2016 at 03:53.
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