Quote:
Originally Posted by proffs
I don't get it, should I find the sky entity and turn it into a darker light?
Can you show an example? Isn't there an easier way?
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I believe what thecount is saying is that you should use FindEntityByClassname to find the entities (find light/light_dynamic/whatever, loop through them) then use DispatchKeyvalues to edit the light brightness/colors/whatever to what you want. (darker colors/brightness)