View Single Post
SpeeDeeR
Veteran Member
Join Date: Mar 2010
Location: Bulgaria
Old 03-20-2016 , 10:14   Re: Reverse velocity of player
Reply With Quote #3

You need to calculate the reversed vector between a point(the pusher?) and player's origin, and you've got yourself the push velocity.

Last edited by SpeeDeeR; 03-20-2016 at 10:14.
SpeeDeeR is offline