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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 03-16-2016 , 03:43   Re: [CS] Player Models API 1.2
Reply With Quote #43

@Kowalsky Both use fakemeta, which is kind of obvious since the purpose is to avoid the cstrike native. Really, if you don't know, please don't answer randomly.

@Syturi0, for 1.8.2, you have likely less chance of issues with the latter because it relies on some delay. If you're using reHLDS you don't need this and can use directly the cstrike native, the bug which was causing the overflow has been fixed. For 1.8.3-dev, you can use directly cstrike native, which has been modified to not trigger the engine bug. You can also use in complement NetBufExtender metamod module which increases some engine buffers and reduces significantly the chance to be kicked for overflow.
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