Quote:
Originally Posted by Craxor
why you should use set_player_gravity then you would use get_user_gravity in another plugin? You should use Both functions in the same plugin.
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Supose this case:
A plugin using your API changes a player gravity, then another plugin changes the same player gravity. This last change is not saved, so, after a map change (or reconnect); the player will get its previous gravity.
Quote:
Originally Posted by Craxor
also is saves the gravity you gave
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That functionality is worth for a new plugin, I think.
Since gravity calculations are pretty simple, a plugin developer would do the calculations in the plugin instead of using your API (maybe wouldn't even care if the API exists)!
Off: Hi KliPPy. Hi Hamlet.
I'm glad to be back, and to see that HamletEagle is now an
unapprover