Quote:
Originally Posted by Major Erection
So I can easily run more than 5 128-tick servers on this machine but there is one issue.
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4 cores == 4 servers if each server maxes out it's core. If you introduce a 5th server that also requires an entire core your going to get sv variance issues.
Quote:
Originally Posted by Major Erection
If the players in the servers are more than 20, the SV and choke skyrockets. So what I wanna know is the reason this is happening. I know for a fact that my server is capable of handling 5 16-slot 128-tick servers simultaneously.
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Each game server uses its own core. When the CPU usage on a core maxes out you receive sv/var on the server using that core.
The CPU your using is over 5 years old and has a low clockspeed. This lets your machine down.
My advise. 4 x 16 slots @ 128 tick. If you still get sv var, reduce your slot counts or get a newer/faster CPU.
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