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Module: Orpheu (v2.6.3)
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PartialCloning
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Join Date: Dec 2015
12-27-2015 , 11:19 Re: Module: Orpheu (v2.6.3)
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Doesn't the game constantly send messages to players (developer 1;cl_showmessages 1)? If we're hooking every messagebegin and doing our checks there, then we might as well use a repeating 0.1 task to get the permanent hud effect. It shouldnt be that less efficient, if at all.
Wouldn't you say the most elegant method is for amxx to have a hud message forward? As that only has to be called when it sends the message? While register_message can still be used to hook map/half-life mods hud messages.
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