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polishpolak
New Member
Join Date: Nov 2015
Old 12-09-2015 , 09:49   Re: [CS:GO] Deathmatch Goes Advanced (v0.13.4b, 16/09/2015)
Reply With Quote #1830

Quote:
Originally Posted by h3bus View Post
You DO NOT need another .smx

To add the revolver:
First add at the begining of "Configs"->"Default" (If using the simple .ini file add it at the begining of Maps->"")
Code:
"DefineWeapon"
{
    "ClassName"             "weapon_revolver"
    "DisplayName"           "R8 Revolver"
    "Type"                  "Secondary"
    "SkinTeam"              "Both"
    "ItemDefinitionIndex"   "64"
    "ReloadTime"            "3.0"
    "PerBulletReload"       "0"
    "ClipSize"              "8"
    "OriginalClipSize"      "8"
    "AmmoMax"               "8"
}
Note: these values are given by xMarch. I didn't checked them.

Then as stated by .:{EK}:. SQUALL you can refer to "weapon_revolver" in the .ini weapon listings.

Edit: Attached config file adds the weapon in any configs that had deagle and multiple secondary (not in aim_deagle maps).
After adding the define weapon in deathmatch.ini, i cannot enter my server, once i remove it and reload map, it works

It starts connecting to server, but it stops and freezes before showing the map

Also tried your deathmatch.ini, same issue

Thanks

Last edited by polishpolak; 12-09-2015 at 10:06.
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