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[TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
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The655
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Join Date: Jun 2015
Location: Malazia
12-07-2015 , 12:14 Re: [TF2] Custom Weapons 2 (Beta 2, Mar 12 2014)
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764
Quote:
Originally Posted by
Mr.Orion
It has been updated once again ; Orion's Attributes packs are back in action.
¥ Changelog :
UPDATE : 1.00:
- Global changes :
- - Better HUD management. (Thanks to Chdata)
- - Prethink and RunCmd merged together to looks like Advanced Weaponiser 2's format. (FIXING A LOT OF PROBLEMS)
- - Better code ! (I think)
- - Fixed bugs, you know, that kind of things. ( ͡° ͜ʖ ͡°)
- - Added more sounds.
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- orion.smx changes :
- - New attributes :
- - - Missing enemy health to dmg FLAMETHROWER. ("missing enemy hp to dmg FLAMETHROWER")
- - - Enemy health lifesteal. ("enemy health lifesteal")
- - - Homing Projectile. ("homproj")
- - - Fragmentation grenade. ("frag grenade")
- - - Ignite at CLOSE RANGE. ("ignite at CLOSE RANGE")
- - - Fire rate bonus on kill. ("fire rate bonus on kill")
- - - Damage resistance while charging DEMO. ("damage res while charging DEMO")
- - - Charge only on low hp DEMO. ("charge only on low hp DEMO")
- - - Crit vs invisible players. ("crit vs invisible players")
- - - Minicrit vs invisible players. ("minicrit vs invisible players")
- - - Mark victim damage. ("mark victim dmg")
- - - Damage bonus vs Sapper. ("dmg bonus vs sappers")
- - - Damage bonus vs airborne players. ("dmg bonus vs airborne players")
- - - Crit vs airborne players. ("crit vs airborne players")
- - - Crit vs scared players. ("crit vs scared players")
- - - Spy detector-condition remover. ("spy cond remover")
- - - Bleed at CLOSE RANGE. ("bleed at CLOSE RANGE")
- - - Buff Extender. ("buff_item extender")
- - - Miss decreases fire rate. ("miss decreases fire rate")
- - - Minicrit vs burning players at CLOSE RANGE. ("minicrit vs burning players CLOSERANGE")
- - - Crit vs burning players at CLOSE RANGE. ("crit vs burning players CLOSERANGE")
- - - Damage class. ("dmg class")
- - - Infinite afterburn. ("infinite afterburn")
- - - Kick-Ban on Hit-Kill. ("kickban on killhit")
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- - Changed attributes :
- - - Hotsauce on hit.
- - - - | ("hotsauce") changed to ("hotsauce on hit")
- - - - | Hot sauce type : "Bleed only" value changed from 4 to 3
- - - - | Hot sauce type : "Milk+Jarate" value changed from 3 to 4.
- - - Hotsauce on crit.
- - - - | Hot sauce type : "Bleed only" value changed from 4 to 3
- - - - | Hot sauce type : "Milk+Jarate" value changed from 3 to 4.
- - - Health lifesteal. ("health to heal") changed to ("health lifesteal")
- - - Missing enemy health lifesteal. ("missing enemy hp to heal") changed to ("missing enemy hp lifesteal")
- - - Damage bonus is health is higher than threshold. ("bonus dmg if hp higher than value") changed to ("dmg bonus if health higher than threshold")
- - - Damage bonus is health is lower than threshold. ("bonus dmg if hp below value") changed to ("dmg bonus if health lower than threshold")
- - - Damage bonus is enemy health is higher than threshold. ("bonus dmg if enemy hp higher than value") changed to ("dmg bonus if enemy health higher than threshold")
- - - Damage bonus is enemy health is lower than threshold. ("bonus dmg if enemy hp below value") changed to ("dmg bonus if enemy health lower than threshold")
- - - Backstab damage modifier with stun.
- - - - | ("backstab damage modifier n stun") changed to ("backstab damage modifier sub stun")
- - - - | Added 2 new values ; 1 = Backstab security , 2 = Backstab suicide blocker.
- - - Damage taken damages nearby enemies on death. Added 2 new values ; 1 = Passive or While Active , 2 = Block Backstab.
- - - Metal on hit damage. ("metal on hit pct") changed to ("metal on hit damage")
- - - Spawn skeleton on kill. Added 1 new value ; 1 = Boss type.
- - - Psycho rampage. Added 2 new values ; 1 = Damage bonus , 2 = Health regen type.
- - - Remove bleeding. ("remove bleed") changed to ("remove bleeding")
- - - Damage taken while invisible. ("dmg while invis") changed to ("dmg taken while invis")
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- - Removed attribute : Sentry is a traitor.
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- - Overall : Better than before.
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- moreaw2.smx changes :
- - New attributes :
- - - Speed boost while on fire. ("speed boost on fire")
- - - Ragemeter decreases when inactive. ("ragemeter decrease nodmg")
- - - Minicrit while disguised at CLOSE RANGE. ("minicrit while disguised CLOSERANGE")
- - - Crit while disguised at CLOSE RANGE. ("crit while disguised CLOSERANGE")
- - - Non-crit damage percentage. ("non crit dmg pct")
- - - Crit on health threshold. ("crit on hp pct")
- - - Disorientate on hit. ("disorientate on hit")
- - - No backstab. ("no backstab")
- - - Charged airblast SOUNDONLY. ("charged airblast SOUNDONLY")
- - - Meet the Sniper combo. ("meet the sniper combo")
- - - Meet the Pyro combo. ("meet the pyo combo")
- - - Increased pushscale. ("increased pushscale")
- - - Disarm silent. ("disarm silent")
- - - Miss causes delay. ("miss cause delay")
- - - Electroshock. ("electroshock")
- - - Crit vs healing medic. ("crit healing medic")
- - - Democharge on hit. ("democharge on hit")
- - - Piss yourself on miss. ("piss yourself on miss")
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- - Changed attributes :
- - - Mark victim (outline). Duration now refreshes on hit.
- - - Mark victim for death. Duration now refreshes on hit.
- - - Addcond altfire. ("addcond on hp sacrifice") changed to ("addcond altfire")
- - - Respawn where you died. The "Respawn charge" is now can now be charged from any damage dealt instead of only by the weapon using the attribute.
- - - Minimann.
- - - - | ("minimann") changed to ("minimann attr")
- - - - | Added 1 new value ; 1 = Minicrit choice.
- - - Disable alt. Now properly disables alt-fire.
- - - Jump bonus on Hit-Kill. ("jump") changed to ("jump bonus on hitkill")
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- - Removed attribute : Miss decreases fire rate.
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- - Overall : Better than before.
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- dota2.smx changes :
- - New attributes :
- - - SUB-ATTR: Radiance Evasion. ("SUB_ATTR radiance evasion")
- - - Evasiveness on hit AW2. ("evasiveness on hit AW2")
- - - Desolator. ("desolator attr")
- - - Dispersion. ("dispersion attr")
- - - Return. ("return attr")
- - - Static field. ("static field")
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- - Changed attributes :
- - - Kill at high health threshold.
- - - - | ("kill at hp pct high") changed to ("kill at high hp threshold")
- - - - | Now supports RAW health threshold and PERCENTAGE based health threshold.
- - - Kill at low health threshold.
- - - - | ("kill at hp pct low") changed to ("kill at low hp threshold")
- - - - | Now supports RAW health threshold and PERCENTAGE based health threshold.
- - - Necromastery.
- - - - | ("bonus dmg on kill") changed to ("necromastery")
- - - - | "Removal value" now multiplies the value instead of dividing it.
- - - Bash. ("chance to bash") changed to ("bash")
- - - Radiance. ("dmg nearby enemies") changed to ("radiance attr")
- - - Enchant totem. ("bonus dmg for one hit") changed to ("enchant totem")
- - - Blade mail. ("on hurt dmg attacker") changed to ("blade mail")
- - - Craggy exerior. ("chance to stun and dmg on attacked") changed to ("craggy exterior")
- - - - | ("chance to bash") changed to ("bash")
- - - Disable alt. ("chance to bash") changed to ("bash")
- - - Jump bonus on Hit-Kill. ("chance to bash") changed to ("bash")
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- - Overall : Better than before.
Finnally
.And isnt "damage res while charging DEMO" is same as "battl demo" from my attribute :p
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Last edited by The655; 12-07-2015 at
12:22
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