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ThefatDaddy
Junior Member
Join Date: Nov 2015
Old 11-27-2015 , 18:53   Re: [CS:S/CS:GO] iBots
Reply With Quote #153

I am having a problem where bots don't join based on human wins. They do join on extra players but do not leave as human players do. I am sure I missed something simple. Thanks in advance!

The cfg file is as follows:

Code:
// This file was auto-generated by SourceMod (v1.7.3-dev+5275)
// ConVars for plugin "iBots.smx"


// The amount of HP to award a player for killing an Easy level bot
// -
// Default: "5"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_Easy "5"

// The amount of HP to award a player for killing an Elite level bot
// -
// Default: "20"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_Elite "20"

// The amount of HP to award a player for killing an Expert level bot
// -
// Default: "15"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_Expert "15"

// The amount of HP to award a player for killing a Fair level bot
// -
// Default: "5"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_Fair "5"

// The amount of HP to award a player for killing a Hard level bot
// -
// Default: "10"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_Hard "10"

// The amount of HP to award a player for killing a Normal level bot
// -
// Default: "5"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_Normal "5"

// The amount of HP to award a player for killing a Tough level bot
// -
// Default: "10"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_Tough "10"

// The amount of HP to award a player for killing a Very Hard level bot
// -
// Default: "15"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_Bonus_VeryHard "15"

// Use the HP bonus for when players kill bots?
// 1 = Yes
// 0 = No
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_HPBonus "1"

// Use ignited nades for VIP players?
// Current flag is "a", use admin_overrides to change it by over-ridding command "ibots_vip" to whatever flag you want
// 1 = YES
// 0 = No
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_IgnitedNades "0"

// Which method to use for adjusting bot count when humans join or leave?
// 1 = Adjust on Round Start
// 2 = Adjust on Round End
// 3 = Adjust on Join
// -
// Default: "1"
// Minimum: "1.000000"
// Maximum: "3.000000"
iBots_JoinPartMode "1"

// The multiplier value of HP to award a player for killing a bot with a knife.
// -
// Default: "2.0"
// Minimum: "0.000000"
// Maximum: "50.000000"
iBots_KnifeMultiplier "4.0"

// Should iBots manage the bots?
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_ManageBots "1"

// Use bot HP feature to increase/decrease bot's HP based on winning streaks?
// 1 = YES
// 0 = No
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_ModifyHP "1"

// Amount to decrease the power of Super Nades as Bots' HP decreases
// -
// Default: "0.15"
// Minimum: "0.100000"
// Maximum: "10.000000"
iBots_NadeMultiplyerDecrease "0.15"

// Amount to increase the power of Super Nades as Bots' HP increases
// -
// Default: "0.25"
// Minimum: "0.100000"
// Maximum: "10.000000"
iBots_NadeMultiplyerIncrease "0.25"

// Use super grenades?
// 1 = YES
// 0 = No
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_SuperNades "0"

// Team number for bots (2 is T, 3 is CT)
// -
// Default: "2"
// Minimum: "2.000000"
// Maximum: "3.000000"
iBots_TEAM_BOT "2"

// Which mode to use to adjust bot_difficulty when the map ends?
// 0 = Don't adjust
// 1 = Reset to iBots_start_botdiff
// 2 = Adjust based on score
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "2.000000"
iBots_adjust_botdiff "1"

// The number of rounds in between advertisement of iBots (0 to disable)
// -
// Default: "5"
// Minimum: "0.000000"
// Maximum: "15.000000"
iBots_advertise "0"

// Allow dead humans to take control of bots to fight against humans?
// 1=yes
// 0=no
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_allow_botcontrol "1"

// Maximum HP bots are allowed to reach
// Use 0 to have no limit
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "999.000000"
iBots_bot_maxhp "125"

// Who to inform when a player takes control of a bot (choose one)?
// 0 = No message
// 1 = Admins Only
// 2 = Everyone
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "2.000000"
iBots_botcontrol_msg "0"

// How many times to allow non-VIP players to take control of a bot during a map
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1000.000000"
iBots_botcontrol_reg "1"

// How many times to allow VIP players to take control of a bot during a map
// -
// Default: "20"
// Minimum: "0.000000"
// Maximum: "1000.000000"
iBots_botcontrol_vip "20"

// Combine the following modes for your choice of FF:
// 0 = iBots doesn't manage FF, 1 = No FF for Humans, 2 = No FF for Bots, 4 = No FF for ViPs
// Ex. 3 would mean no FF for anyone, 6 would mean no FF for bots and VIPs
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "7.000000"
iBots_ffmode "0"

// If bots win the map by this many rounds, the bot_difficulty will be lowered by 1
// -
// Default: "2"
// Minimum: "1.000000"
// Maximum: "15.000000"
iBots_final_diff_bots "2"

// If humnas win the map by this many rounds, the bot_difficulty will be raised by 1
// -
// Default: "7"
// Minimum: "1.000000"
// Maximum: "15.000000"
iBots_final_diff_humans "4"

// Lowest Health for iBots (they will always start with 100 on map start)
// -
// Default: "70"
// Minimum: "1.000000"
// Maximum: "100.000000"
iBots_hp "70"

// Amount of HP to take from bot's health as bots maintain a winning streak at or above iBots_streak_bots
// -
// Default: "15"
// Minimum: "5.000000"
// Maximum: "100.000000"
iBots_hp_decrease "15"

// Amount of HP to add to bot's health as humans maintain a winning streak at or above iBots_streak_humans
// -
// Default: "30"
// Minimum: "5.000000"
// Maximum: "100.000000"
iBots_hp_increase "30"

// Maximum number of bots allowed - should be higher than iBots_quota_min
// -
// Default: "24"
// Minimum: "0.000000"
// Maximum: "64.000000"
iBots_maxbots "24"

// Number of frags to declare a player a winner - this will set mp_fraglimit to the value specified here
// -
// Default: "100"
// Minimum: "10.000000"
// Maximum: "100.000000"
iBots_maxfrags "100"

// Number of bots for each human player (will be rounded to nearest whole number after calculation)
// -
// Default: "2.2"
// Minimum: "1.000000"
// Maximum: "10.000000"
iBots_quota "2.2"

// Minimum number of iBots to have in-game at any given time.
// -
// Default: "3"
// Minimum: "0.000000"
// Maximum: "64.000000"
iBots_quota_min "3"

// Number of wins the humans have over the bots before additional bots (beyond the quota formula) start joining
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "8.000000"
iBots_score_difference "1"

// Starting bot difficulty level
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "3.000000"
iBots_start_botdiff "0"

// How many rounds bots have to win in a row to start having their HP reduced
// -
// Default: "2"
// Minimum: "1.000000"
// Maximum: "20.000000"
iBots_streak_bots "2"

// Number of wins in a row bots must get before humans are paid (iBots_streak_money)
// -
// Default: "3"
// Minimum: "1.000000"
// Maximum: "10.000000"
iBots_streak_bots_cash "4"

// Number of wins in a row bots must get before their difficulty is reduced
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "10.000000"
iBots_streak_bots_diff "4"

// How many rounds humans have to win in a row to start increasing the bot's HP
// -
// Default: "2"
// Minimum: "1.000000"
// Maximum: "20.000000"
iBots_streak_humans "2"

// Number of wins in a row humans must get before bots are paid (iBots_streak_money)
// -
// Default: "4"
// Minimum: "1.000000"
// Maximum: "10.000000"
iBots_streak_humans_cash "4"

// Number of wins in a row humans must get before bots have their difficulty increased
// -
// Default: "7"
// Minimum: "1.000000"
// Maximum: "20.000000"
iBots_streak_humans_diff "2"

// Amount of money to pay the loosing team after iBots_streak_<team>_cash is reached
// -
// Default: "2500"
// Minimum: "100.000000"
// Maximum: "16000.000000"
iBots_streak_money "2500"

// Use the beacon on the last surviving bot?
// 1=yes
// 0=no
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_usebeacon "0"

// Use the iBots_maxfrags?
// 0 = NO
// 1 = YES
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_usemaxfrags "0"

// Utilize 'Updater' plugin to auto-update iBots when updates are published?
// 1=yes, 0=no
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
iBots_useupdater "0"
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