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Player View Angles
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donrevan
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Join Date: Jul 2010
11-13-2015 , 04:32 Re: Player View Angles
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If you want visible view angle changes you can call CBaseAnimating?::Teleport(virtual function, no signature required).
Teleport(Vector const *newPos, QAngle const *newAngles, Vector const *newVelocity)
just pass NULL to newPos and newVelocity
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