PHP Code:
// Restore rendering
if (g_handle_models_on_separate_ent)
{
// Nemesis, Assassin, Survivor or Sniper glow / remove glow on player model entity
if (g_nemesis[id] && get_pcvar_num(cvar_nemglow))
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 250, 0, 0, kRenderNormal, 25)
else if (g_nemesis[id] && !(get_pcvar_num(cvar_nemglow)))
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 25)
else if (g_assassin[id] && get_pcvar_num(cvar_assassinglow))
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 250, 0, 0, kRenderNormal, 25)
else if (g_assassin[id] && !(get_pcvar_num(cvar_assassinglow)))
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 25)
else if (g_survivor[id] && get_pcvar_num(cvar_survglow))
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 0, 250, 250, kRenderNormal, 25)
else if (g_survivor[id] && !(get_pcvar_num(cvar_survglow)))
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 25)
else if (g_sniper[id] && get_pcvar_num(cvar_sniperglow))
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, get_pcvar_num(cvar_snipercolor[0]), get_pcvar_num(cvar_snipercolor[1]), get_pcvar_num(cvar_snipercolor[2]), kRenderNormal, 25)
else if (g_sniper[id] && !(get_pcvar_num(cvar_sniperglow)))
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 25)
else
fm_set_rendering(g_ent_playermodel[id])
Find these stuff and replace them with the original version's(zp4.3) code