Quote:
Originally Posted by krispx
hi versatile_bfg,
if a player disconnects and we put a pause,
the player who will be back in the game ll be dead.
How fix that please ?
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Test this version of the plugin: [This is not on the auto update version]
http://warmod.bitbucket.org/plugins/warmod_b.smx
http://warmod.bitbucket.org/scripting/warmod_b.sp
http://warmod.bitbucket.org/scriptin...e/warmod_b.inc
http://warmod.bitbucket.org/scriptin..._configs_b.inc
v15.10.27.0906b
- removed players table
- added text ready system
-- "wm_ready_panel "1" //Enable Ready Panel or text based system, Text = 0, Panel = 1
- added FreezeTime Spawn
- Changed wm_table_round_stats
--
PHP Code:
CREATE TABLE IF NOT EXISTS `wm_table_round_stats` (`key_id` INT(11) UNSIGNED NOT NULL AUTO_INCREMENT, `match_id` INT(11) unsigned NOT NULL, `rounds_played` TINYINT(3) unsigned NOT NULL,
`player_name` VARCHAR(64) NOT NULL, `steam_id_64` VARCHAR(20) NOT NULL, `team` TINYINT(1) NOT NULL, `kills` TINYINT(2) NOT NULL, `deaths` TINYINT(2) NOT NULL, `assists` TINYINT(2) NOT NULL,
`head_shots` TINYINT(2) NOT NULL, `team_kills` TINYINT(2) NOT NULL, `assists_team_attack` TINYINT(2) NOT NULL,
`damage` INT(4) NOT NULL, `hits` INT(4) NOT NULL, `shots` INT(4) NOT NULL, `last_alive` TINYINT(1) NOT NULL, `clutch_won` TINYINT(1) NOT NULL, `1k` TINYINT(2) NOT NULL, `2k` TINYINT(2) NOT NULL,
`3k` TINYINT(2) NOT NULL, `4k` TINYINT(2) NOT NULL, `5k` TINYINT(2) NOT NULL, PRIMARY KEY (`key_id`));
- changed how folders are made - 511 instead of 751
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