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sparksterRK
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Join Date: Jul 2014
Old 10-20-2015 , 09:44   Re: [L4D2] Ready Up / Modules / RPG v3.0.2 (Jan 9, 2015)
Reply With Quote #19

I realize that this post is several months late. Real life just happened to be in the way. With that being said, a new release of ready up can be found at: https://github.com/exskye/readyup-reloaded


Currently, it's an alpha version; Skye has uploaded the first compile, untested, and requests assistance from the community in testing it as she does not have the means to do so, herself. The only requirement to run the plugin is the left4downtown extension. Please note that this is only a ready up update - the rpg plugin has not been updated, as Skye is currently developing a new RPG based on the new ready up platform. Modules from the old ready up plugin, such as player plus or map rotation are not compatible. However, Skye has made note that she will be writing these two plugins from the ground up for ready up - reloaded, and hopes to have them available on the repository in the next few days.

In Ready Up - Reloaded, several modules from the old system are no longer needed and the core Ready Up plugin no longer tries to handle everything, instead allowing more delegation to other plugins and control by server operators and flexibility of plugin developers.

Several new optimizations have been implemented, and a huge pet peeve removed.

1. Ready Up no longer needs to know which map is the first, last, or otherwise of a campaign.
2. Players are no longer frozen on the first map of campaigns, and the start of map safe room door is no longer locked, meaning no more of those pesky door-related bugs that SpiritBob has been encountering.
3. Until the OnReadyUpEnd() function fires, whether through all clients loading into the game, or by another plugin forcing it to, players can freely move about and can even open the start of map safe room door, but simply cannot leave. If a survivor player attempts to leave the safe area in any way, they'll be teleported back to their last known location within the safe area, and you guessed it - the round won't begin. Players attempting suicide on maps like No Mercy apartment rooftop should also be teleported before they die. If it doesn't work, please make note of it.

Skye has uploaded a plugin demonstrating how to utilize the ready up forwards and natives. Ready Up Timer shows how to override ready up core's events using natives, and, using a timer, how to instead end the ready up period at the discretion of the timer plugin, instead. Players can use the !ready command to toggle their status, as well. Players can open the safe room door during the ready up period, still. This has not been blocked.


Please remember Skye is permanently banned on here, so updates are always posted on her Github page.


Hope this helps.

Last edited by sparksterRK; 10-20-2015 at 10:19. Reason: forgot email notes.
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