Thread: ZPA Bugs
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Chihuahuax
Senior Member
Join Date: Oct 2014
Location: Malaysia
Old 10-15-2015 , 13:45   Re: ZPA Bugs
Reply With Quote #6

Sad truth found in ZPA:
PHP Code:
// Restore rendering
    
if (g_handle_models_on_separate_ent)
    {
        
// Nemesis, Assassin, Survivor or Sniper glow / remove glow on player model entity
        
if (g_nemesis[id] && get_pcvar_num(cvar_nemglow))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell25000kRenderNormal25)
        else if (
g_nemesis[id] && !(get_pcvar_num(cvar_nemglow)))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell000kRenderNormal25)
            
        else if (
g_assassin[id] && get_pcvar_num(cvar_assassinglow))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell25000kRenderNormal25)
        else if (
g_assassin[id] && !(get_pcvar_num(cvar_assassinglow)))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell000kRenderNormal25)    
        
        else if (
g_survivor[id] && get_pcvar_num(cvar_survglow))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell0250250kRenderNormal25)
        else if (
g_survivor[id] && !(get_pcvar_num(cvar_survglow)))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell000kRenderNormal25)
        
        else if (
g_sniper[id] && get_pcvar_num(cvar_sniperglow))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShellget_pcvar_num(cvar_snipercolor[0]), get_pcvar_num(cvar_snipercolor[1]), get_pcvar_num(cvar_snipercolor[2]), kRenderNormal25)
        else if (
g_sniper[id] && !(get_pcvar_num(cvar_sniperglow)))
            
fm_set_rendering(g_ent_playermodel[id], kRenderFxGlowShell000kRenderNormal25)
        
        else
            
fm_set_rendering(g_ent_playermodel[id]) 
Are these one of the factors which cause lags?

Last edited by Chihuahuax; 10-15-2015 at 20:23.
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