"battl demo" "1" //Battalion Backup when charging
"discp heavy" "1" //Disciplinary Action effect when spinning the minigun
"sticky charge" "1" //Charge for 2 seconds after sticky jumping
"med no uber" "1" //No Uber for medic
"remove debuff" "1" //Remove debuff from patient while healing (untested)
"uber melody" "1" //Uber for surrounding teammates (works for all type...maybe.)
"remove debuff team" "1"//On Hit Teammates:Remove debuff (untested)(hitscan weapons)
"taunt cond" "Condition ID Duration"//On Taunt:Addcond
"resist on amount hit" "DamageRequired ResistanceType Duration"//After a set damage amount,you'll get X resistance
Resistance Type = 1(Bullet) , 2(Blast) , 3(Fire)
"dmg bonus on condition" "CondID" "DamageToMultiply"//If you attack enemy that is in X condition,your damage dealt will be multiplied with "DamageToMultiply"
"dmg bonus on class" "ClassID" "DamageToMultiply"//If you attack an enemy playing as X class,your damage dealt will be multiplied with "DamageToMultiply"
"hit drunk" "Duration" Enemy attacked will be drunked
"senthree" "Level" All building built will be automatically upgraded to "Level" at any time
"stab burn" "BackstabDamageAmount"
Backstab burn victim,backstab does "BackstabDamageAmount" on stab
"uncloak set" "Amount"
After you uncloak,your watch meter will set to "Amount" value
"uber shield" "1"
Triggering Uber will grant you shield from MvM
"sap stun" "Duration"
Sapping engineer building will stun the builder for "Duration" seconds
"mini-crit cond" "CondID"
Attacking enemies in "CondID" will make the damage mini-crit
"bonk cond" "CondID" "Duration"
Drinking BONK! will give you CondID for "Duration" seconds
"invis bonk" "Duration"
Drinking BONK! will give invisibility for Duration seconds (teleporter particle included)
"minigun cond" "CondID"
Spinning the minigun will give you CondID