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RedSword
SourceMod Plugin Approver
Join Date: Mar 2006
Location: Quebec, Canada
Old 09-08-2015 , 03:33   Re: [Any] Strip Weapons from Player
Reply With Quote #17

Released 1.2.0 :
  • Added admin menu integration (under player commands).
  • Added a possibility to avoid handling immunity (see convar swfp_ignore_immunity).
  • Fixed swfp_log being incorrectly used in the code .
  • Translations must be redownloaded.

I don't plan on adding a specific handling for TF2 as requested by Maliwolf, as I'd have to handle almost all mods differently (I'd have to split the logic between TF2 @ post_inventory_application, and weapon_pickup in others, and possibly some other way in other mods. Gaining back weapons by those methods, while being handleable/codable, wasn't and still isn't intended to be handled by the plugin; it is only to remove current weapons; a plugin preventing to fire would be better suited for such an idea).

Red

p.s. sorry for the delay

EDIT : Added "Translations must be redownloaded."
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Last edited by RedSword; 09-11-2015 at 05:42. Reason: +translation note
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