switch(GetConVarInt(g_CvarSlapSlay)) { case 1: { // slap player new SlapDmg = GetConVarInt(g_CvarSlapDmg); if(ClientHealth > MinHealth) { ClientHealth -= SlapDmg; if(ClientHealth > MinHealth || MinHealth <= 0) SlapPlayer(client, SlapDmg, true); else { if(!GetConVarBool(g_CvarPunishAnyway)) ResetTimer(client); SetEntityHealth(client, MinHealth); SlapPlayer(client, 0, true); } } else if(GetConVarBool(g_CvarPunishAnyway)) SlapPlayer(client, 0, true); }
if(ClientHealth > MinHealth || MinHealth <= 0) { if(ClientHealth <= 0) ForcePlayerSuicide(client); else SlapPlayer(client, SlapDmg, true); }