Quote:
Originally Posted by Potato Uno
For the record: to load a workshop map, use "changelevel workshop/<mapid>". I have no idea what GetCurrentMap() returns when called. Maybe just do a "if (StrContains(MapName, "pl_") != -1)" somewhere?
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If I'm not mistaken, it simply checks the currently loaded map, it might do string checks against the map folder, not sure
And how exactly does "changelevel workshop/<mapid>" work? Workshop maps are not contained inside tf, they appear in steamapps/workshop/content/440, unless Valve was actually smart this time
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