Quote:
Originally Posted by Powerlord
I was under the impression that certain games use a new connect event, player_connect_client.
CS:GO and TF2 specifically.
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CS:GO only has player_connect and no longer sets the IP address in it. TF2 added a second event, player_connect_client that does not have the IP address set and gets broadcast to clients. TF2 still has player_connect, and it still triggers the serverside logging.
A better approach for both of them would have just been to mark the IP field as type "local", so that the event would stay as-is, with the exception of that field not being broadcasted with it to clients.