try this:
PHP Code:
public Action Event_PlayerDeath(Event event, const char[] name, bool dontBroadcast)
{
int attacker = GetClientOfUserID(event.GetInt("attacker")), victim = GetClientOfUserID(event.GetInt("userid")), assister = GetClientOfUserID(event.GetInt("assister"));
if (!IsClientInGame(attacker) || !IsClientInGame(victim) || attacker == victim || GetClientTeam(attacker) == GetClientTeam(victim))
return Plugin_Continue;
EventCall(killer, EVENT_KILL);
EventCall(victim, EVENT_DEATH);
return Plugin_Continue;
}
void EventCall(int client, int type)
{
}
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