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Originally Posted by Powerlord
*eyes DMG_ACID*
...and that's not even considering DMG_PREVENT_PHYSICS_FORCE, DMG_NEVERGIB, or DMG_REMOVENORAGDOLL.
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okay, point taken, didn't notice those XD
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Incidentally, if you don't like the > 0, you could also put it as != DMG_GENERIC instead.
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or you could remove it altogether and it'd be shorter and make more sense edit: and work on the highest flag!