Quote:
Originally Posted by Miu
I can't imagine how it'd have DMG_DROWN and something else at the same time
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*eyes DMG_ACID*
...and that's not even considering DMG_PREVENT_PHYSICS_FORCE, DMG_NEVERGIB, or DMG_REMOVENORAGDOLL.
Incidentally, if you don't like the > 0, you could also put it as != DMG_GENERIC instead.
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