Not the most flashy or significant power, but this was always a staple damage dealer on the servers I played on. I had to get this classic hero working again.
I had trouble getting the missile entity to draw right, it was just plain not there. The explosion, damage, and knockup effect worked fine but the missile and beam never appeared.
I tinkered with it substantially, but ultimately had to recode it. I jacked the common missile out of bazooka; and used what I could from the original forge code.
Works how I remember it now. Enjoy.
edit: i think i got Forge_force working properly.
i posted in script help. reference:
https://forums.alliedmods.net/showth...49#post2306349
Code:
//Forge
Forge_cooldown 6 //How long it takes Forge to reload
Forge_damage 80 //How much damage will be dealt (According to how far away missile is)
Forge_velocity 2000 //Speed of Forge's missile
Forge_force 300 //How much player hit by missile will fly up into the air with
Forge_radius 400 //The radius from where missile hit people will be damaged
Forge_obeygravity 0 //Makes missile obey server gravity rules 1 -yes, 0 - no
Forge_effects 2 //1 Regualy missile, no effects
//2 Yellow sprites around missile - laggy
//3 Light given off around missile
//4 2 & 3 combined