Quote:
Originally Posted by Darkness_
PHP Code:
for (int client = 1; client < MaxClients; client++) //line 75 || client <= MaxClients
Nice job!
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Code:
for (int client = 1; client < MaxClients; client++)
This works fine for me when testing. Late loading is hooking all players aok.
I'll do some more testing to ensure any clients at the MaxClients index don't get missed
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