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z0mbiland
Senior Member
Join Date: Jan 2013
Old 05-14-2015 , 15:08   Re: How to set a sprite to not be a temporary entity?
Reply With Quote #11

Quote:
Originally Posted by aron9forever View Post
if you make blood sprites remnant , your server will crash very fast with a num_edicts erorr

What i want to know is what functions use these sprites. I found something in hamsandwich but i don't konw if they are the real functions.

Ham_Killed,

/**
* Description: Normally returns the blood color of the entity.
* Forward params: function(this)
* Return type: Integer.
* Execute params: ExecuteHam(Ham_BloodColor, this)
*/
Ham_BloodColor,

/**
* Description: Traces where blood should appear.
* Forward params: function(this, Floatamage, Floatirection[3], trace_handle, damagebits);
* Return type: None.
* Execute params: ExecuteHam(Ham_TraceBleed, this, Float:damage, Float:direction[3], trace_handle, damagebits);
*/
Ham_TraceBleed,

/**
* Description: Returns whether an entity is activated.
* This function is not supported by Day Of Defeat.
* This function has different version for Team Fortress Classic, see Ham_TFC_IsTriggered instead.
* Forward params: function(this, idActivator);
* Return type: Integer.
* Execute params: ExecuteHam(Ham_IsTriggered, this, idActivator);
*/

Last edited by z0mbiland; 05-14-2015 at 15:09.
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