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[TF2] Gamedata: GetMaxAmmo / GetMaxClip
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Powerlord
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Join Date: Jun 2008
Location: Seduce Me!
05-12-2015 , 12:03 Re: [TF2] Accurately get a weapon's max clip/ammo.
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To be honest, after doing a bit of research, it's a bit of a pain to check ammo levels using methods. Hell, you'd need a signature to call CAmmDef::MaxCarry as it has no entity.
Incidentally, why would you need a TF2Items callback to get accurate numbers? Doesn't the post_inventory_application event fire after a player is given a new inventory? You could just iterate over their item slots then.
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Last edited by Powerlord; 05-12-2015 at
12:03
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